Storytelling
The art of storytelling precedes the written word. As people have sat around the fire for thousands of years, the story has been the central source of information decimation. No matter what the technology might be in the future, the underlying story is still crtical.
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CERN: Line Mode Browser
CERN is that often overlooked organization which straddles the boarder between Switzerland and France. Home to some of the most complex and sensitive machines humans have ever built, CERN has an amazing amount of technology and smarts. We were there to help document and simulate just one of their small side-projects: The Web.
Tricking the Stock Market
One idea for a futuristic short-story we’ve been kicking around has turned out to not be so futuristic. As technology begins to dominate our lives and interactions, strange things begin to happen. Instant interactions we didn’t expect along with strange consequences. For those who know how to harness these feedback loops, there is an opportunity to exploit the system, just like there always has. This time it is digital and instantaneous.
Calendar Business Cards
As a challenge, is it possible to re-invent the year calendar through a different lens? Rather than appointments, red days or other events, what if we put the days of the week first rather than the number? Then, to top it all off, what if you had to fit it onto a business card? This articles walks you through the process, the pitfalls and links to some code so you can make your own designs.
Titanic: Behind the numbers
100 years ago, the RMS Titanic set of on her maiden voyage only to strike tragedy two days later. If we look at the passenger list, what sort of additional information can be gleaned from the data?
1,000 year game challenge!
The official submissions for the 1,000 year game state that the rules should not be longer than 1,000 words. Since this was my first foray into game design, I also wanted to publish my thoughts and some of my decisions.