Omnibus 02011
02011 was an incredibly busy year, so the number of posts published has been less than expected with only 11. Behind the scenes, the number of posts drafted was probably an all time high. Many new ideas were stubbed, but the time was never found to research, write and illustrate them further. That just means […]
What 2D Barcodes aren’t
Over time, 2D barcodes have not lived up to their promise. Rather than push something that solves a non-problem, we can look back at the failures both in implementation, usage and what they were expected to achieve. This is a look into why 2D barcodes never, sadly, lived up to the hype.
1,000 year game challenge!
The official submissions for the 1,000 year game state that the rules should not be longer than 1,000 words. Since this was my first foray into game design, I also wanted to publish my thoughts and some of my decisions.
Millennium Saga
The Millennium Saga is a game which takes 1,000 years to complete. This is my submission to the Thousand Year Game competition. The idea is to get the players to think in the long term, and poetry which takes 1,000 years of compromise, revision and history certain forces you avoid short-term gains.
The Great Sea Salt Saleman
After a run-in with this salesman, it was worth sitting down and analyzing the tactics. The funnel and conversion rate in such an overstimulated, competitive market as a shopping mall fascinate me in the what is needed to cut through to make a pedestrian into a customer.