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Skólapúlsinn: At the intersection of education and technology

This is an article written for a local computer magazine in Iceland. It describes much of the skólapúlsinn projects I am involved in along with how we fused technology and education using open source software.

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Omnibus 02011

02011 was an incredibly busy year, so the number of posts published has been less than expected with only 11. Behind the scenes, the number of posts drafted was probably an all time high. Many new ideas were stubbed, but the time was never found to research, write and illustrate them further. That just means […]

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What 2D Barcodes aren’t

Over time, 2D barcodes have not lived up to their promise. Rather than push something that solves a non-problem, we can look back at the failures both in implementation, usage and what they were expected to achieve. This is a look into why 2D barcodes never, sadly, lived up to the hype.

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1,000 year game challenge!

The official submissions for the 1,000 year game state that the rules should not be longer than 1,000 words. Since this was my first foray into game design, I also wanted to publish my thoughts and some of my decisions.

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Millennium Saga

The Millennium Saga is a game which takes 1,000 years to complete. This is my submission to the Thousand Year Game competition. The idea is to get the players to think in the long term, and poetry which takes 1,000 years of compromise, revision and history certain forces you avoid short-term gains.

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