Monday, August 22nd, 02011
The official submissions for the 1,000 year game state that the rules should not be longer than 1,000 words. Since this was my first foray into game design, I also wanted to publish my thoughts and some of my decisions.
Read more about 1,000 year game challenge!Monday, August 22nd, 02011
The Millennium Saga is a game which takes 1,000 years to complete. This is my submission to the Thousand Year Game competition. The idea is to get the players to think in the long term, and poetry which takes 1,000 years of compromise, revision and history certain forces you avoid short-term gains.
Read more about Millennium SagaWednesday, September 29th, 02010
Journey to the West is regarded as one of the four great Chinese classics. Many stories have lifted a similar premise of the travelers’ tale, but aren’t quite the same. There are striking similarities and difference when looking at the story line of Monkey when compared to The Wonderful Wizard of Oz. Both of which are very popular tales. But how can we apply this narrative structure in other endeavors such as game design?
Read more about The Monkey and the WizardFriday, November 6th, 02009
As we build more and more products revolving around a community and a base of loyal customers, how do you turn first-time users into experts without losing them along the way?
One way to create an engaging experience is to formulate the ideas as a journey where the customer explores and slowly becomes an expert. This is just one model of a possible journey broken down into 7 mythic stages.
Read more about 7 Stages of a Mythic AdventureThe art of storytelling precedes the written word. As people have sat around the fire for thousands of years, the story has been the central source of information decimation. No matter what the technology might be in the future, the underlying story is still crtical.