Week #424-425

Friday, April 5th, 02019

Another double weeknote as we get ourselves back into a rhythm.

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Intuitive Design or something else …

Tuesday, September 3rd, 02013

Next time you say “Intuitive” listen to the words exiting your mouth and think. Intuitive is relative to culture, education and past experiences. If you’re entire system relies one some past knowledge, then you’d better have a good system in place to education your readers, but there is a much simpler other option.

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Tapped out

Tuesday, April 9th, 02013

The office sink is so poorly designed, it triggered this article about everything that’s wrong with it, and how it can be improved.

Remember, if the you’re doing it wrong, it’s not always your fault. It was the job of the designer to build a product that was both easy to understand and easy to use. When that fails we tend to blame ourselves for being stupid. We should be appalled at the bad design that we accept on a daily basis. Not any longer!

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Does your flier care about the customer?

Saturday, September 22nd, 02012

I found a flier promoting the local film festival’s app. I was stunned at how poorly thought through the experience was, from copy-editing to putting machines before customers, it needed to be dissected and understood so it doesn’t happen in your future projects.

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Near future of sports from a spectator’s point of view

Monday, April 20th, 02009

How we attend and watch sporting events will change due to the use and prevalence of technology and the ubiquitousness of connectivity. As we carry around more and more sophisticated mobile phones that are always on and always connected to the Internet, the way we as spectators will view sporting events, gather information and make decisions is going to change drastically.

This is an exploration of some technological changes and challenges in the near future framed within the contexts of being a spectator at sporting events. At the end of the day, the biggest advances needed won’t be in the hardware realm, but instead with interface design. The shear amount of data available to be mined needs to be done in a fast and simple way and on small devices the task gets even harder.

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Tag: UX

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